Game development: Procedural generation
Random maps from custom tiles using the wave function collapse algorithm
Build 2D tiling boards, based off of Wave Function Collapse
Would you like to use Elm for real-world projects?
📢 My book
Practical Elm
skips the basics and gets straight into the nuts-and-bolts of building non-trivial apps.
🛠 Things like building out the UI, communicating with servers, parsing JSON, structuring the application as it grows, testing, and so on.